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Illustration of Robotech: Crystal Dreams

Robotech: Crystal Dreams

Overview

Robotech: Crystal Dreams was a canceled Robotech video game for the Nintendo 64 developed by GameTek.

Crystal Dreams was primarily a space fighter simulation game with some resource management elements. The main protagonist worked as a mercenary and could obtain different amounts of credits based on the type of missions completed. Between levels the player would return to base and be able to interact with a variety of other characters, buy upgrades and modify his mecha. The game also had a continuing war time line where the player could get reports of what was happening in various locations of space, and could rush to the aid of those that needed his help the most and receive more credits for it. The mecha can be transformed into three different forms: "Fighter mode", "Guardian mode", and "Battloid mode".

Developers
GameTek
Publishers
No information available
Platform
Nintendo 64
Alternate Names
  • The Super Dimension Fortress Macross: Another Dimension (超時空要塞マクロス アナザーディメンション, Chō Jikū Yōsai Makurosu Anaza Dimenshyon)JapanFlag of Japan region
Video
No information available

Media

Box - 3D

Robotech: Crystal Dreams - Box - 3D (North America) - 1793x1473
North America -  1793 x 1473

Box - Front

Robotech: Crystal Dreams - Box - Front (North America) - 687x480
North America -  687 x 480

Clear Logo

Robotech: Crystal Dreams - Clear Logo (North America) - 774x322
North America -  774 x 322

Fanart - Background

Robotech: Crystal Dreams - Fanart - Background (null) - 1366x768
1366 x 768

Fanart - Cart - Front

Robotech: Crystal Dreams - Fanart - Cart - Front (null) - 600x386
600 x 386

Screenshot - Game Title

Robotech: Crystal Dreams - Screenshot - Game Title (null) - 1440x1080
1440 x 1080

Screenshot - Gameplay

Robotech: Crystal Dreams - Screenshot - Gameplay (null) - 1440x1080
1440 x 1080
Robotech: Crystal Dreams - Screenshot - Gameplay (null) - 1440x1080
1440 x 1080