Holey Moley

Holey Moley

Each round consists of twenty-five moles. When a mole pops out of his hole, press the corresponding button on the Kid's Controller to whack it. The faster you hit him, the more points you'll get. If the King Mole pops up, whack him for even higher...

Mark for Deletion
Name Holey Moley
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Region
Platform Atari 2600
Release Date 1983
Game Type Unreleased
ESRB Not Rated
Developers Atari, Inc.
Publishers Atari2600.com
Genres Action
Max Players 1
Cooperative No
Rating

Community Rating: 1.12
Total Votes: 4
Wikipedia
Video Link https://www.youtube.com/watch?v=sqvCfL67prY
Overview
Each round consists of twenty-five moles. When a mole pops out of his hole, press the corresponding button on the Kid's Controller to whack it. The faster you hit him, the more points you'll get. If the King Mole pops up, whack him for even higher points. Beware of the acorn. If it pops up, don't whack it as it will cost you points. You must score at least three hundred points by the time the mole count reaches zero. If you reach or exceed three hundred points in one round, any points beyond three hundred will be added to your score as a bonus. If you fail to score three hundred points in one round, the game is over. Holey Moley is an unreleased prototype written by Bob Polaro. The game was originally programmed back in 1983, but was never commercially released due to ownership changes at Atari. This game requires the use of the Kid's Controller, although the keyboard and touch pad controllers work fine with it also. A version of Holey Moley complete with a cartridge, manual, box and Kid's Controller overlay was sold at the 2002 Classic Gaming Expo. You can purchase a copy of Holey Moley by visiting Atari2600.com. Holey Moley is a port of a rare 1982 arcade game by Tai. According to Bob Polaro, the game was shelved due to the change in management at Atari. Whatever the reason for its cancellation, Holey Moley appears to be complete and fully playable. The cart, box and manual are reproductions from 2002 with permission of programmer Bob Polaro.
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