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Illustration of Repton 3

Repton 3

Overview

Repton 3, released 5 November 1986, was developed by Matthew Atkinson at Superior's invitation since Tim Tyler wasn't interested in programming it—although he did design some of the levels for the new game. While the first two games had only taken a month each to program, Repton 3 took eight months. It reverts to the form of a series of time-limited, password-protected levels.

A few new features were introduced: fungus (a substance that gradually spreads wherever it finds space and kills Repton on contact), time capsules (resetting the current level's time limit each time one is collected), crowns and a timebomb which must be defused to complete each level.

The inclusion of the timebomb meant that, as well as collecting all of the diamonds and crowns, the user had to plan their route so as to finish up at the timebomb at the end of the level.

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Media

Advertisement Flyer - Front

Repton 3 - Advertisement Flyer - Front - 850x1200
Europe -  850 x 1200

Box - 3D

Repton 3 - Box - 3D - 580x1020
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Repton 3 - Box - 3D - 660x1005
Europe -  660 x 1005

Box - Back

Repton 3 - Box - Back - 1200x1550
Europe -  1200 x 1550
Repton 3 - Box - Back - 500x780
Europe -  500 x 780

Box - Front

Repton 3 - Box - Front - 1200x1550
Europe -  1200 x 1550
Repton 3 - Box - Front - 500x780
Europe -  500 x 780

Clear Logo

Repton 3 - Clear Logo - 2400x675
Europe -  2400 x 675

Screenshot - Game Select

Repton 3 - Screenshot - Game Select - 640x512
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Screenshot - Game Title

Repton 3 - Screenshot - Game Title - 640x512
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Screenshot - Gameplay

Repton 3 - Screenshot - Gameplay - 640x512
Europe -  640 x 512