It's a sunny summer afternoon, so you decide to spend some time in a nearby park. Not a thing could possibly spoil your day... or so you thought. After a few hours you notice it's getting awfully dark, and all of the other people have already made their way home. So, urged by a cold chill and a thin mist building up. you start to leave. On your way out, you bump into an invisible barrier You follow it round and round, but can't seem to find a gap to go through. Suddenly, lightning strikes, illuminating your surroundings for a split second. You think you can see the park-keeper's house to the north, but it seems so different now. It looks like an old Gothic castle, straight out of a horror film. You awaken in a dank cell, and before you stands the dark, chilling figure of Helvera. She explains what happened, as in your current state you can't remember a thing. Then she lets you choose your own fate - either you die. or carry out a quest for her. If you succeed in the quest, you'll be set free. And so begins a text only adventure written with the ADLAN utility.
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