LaunchBox Logo Back to Home Page
Illustration of Apple Frenzy

Apple Frenzy

Overview

Cute collect em up created by R. Pahmeyer & John Bettels with a song you don't hear much these days. It was published in Input 64 1985/07. Joy Stick artistry is more important in this game than good nerves and overview. only marginally asked In detail: After the successful passage through the seventh picture you expect "Congratulations". In each picture you have to reach the phone to advance. The way there is lined with permanent loss of energy. Your starting supply of 64 energy units is reduced by touching the apples, the walls and not by pressing the spacebar - opened doors. The bar at the top left of the screen shows the current energy supply. You can get refills by touching the worm. The unused energy is taken over into the High Score section. If you ever get to this stage: you can enter your name by selecting the letters with the keys "a", "d", "*" and "/" or the space bar (as an acknowledgment), and in the second pass ( after the "Congratulations"), the initial energy is reduced by a quarter. The f1 button takes you back to the menu.

Platform
Commodore 64
Alternate Names
No information available
Wikipedia
No information available

Media

Box - Front

Apple Frenzy - Box - Front (Europe) - 1711x2360
Europe -  1711 x 2360

Fanart - Box - Front

Apple Frenzy - Fanart - Box - Front (null) - 798x1072
798 x 1072

Screenshot - Game Title

Apple Frenzy - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Apple Frenzy - Screenshot - Gameplay (null) - 320x200
320 x 200