When it comes to games of skill with a touch of tinkering, the simplest game ideas are usually the most ingenious - they say. man. But it is also said that every rule has its exceptions. Unfortunately, Silverbyte's dull "Kugelei" is such an exceptional case... The playing surface of Quattro consists of nothing but individual squares with different properties: some only allow the character (a small ball) to move horizontally, others only vertically; in later levels there are still dangerous killer fields. There are also malicious aliens, but also cute little barrels that give the lord of the ball extra life and extra time. Well, and what is the inclined player supposed to do with all that splendor? Nothing more than being in defiance of all the different special and special properties of the various fields. Maneuvering beads to the respective level exit under time pressure, as you might expect, it is of particular importance to plan your approach thoroughly before you send the marble on the long journey, otherwise you will quickly end up in a dead end.
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