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Illustration of Objective: Kursk

Objective: Kursk

Overview

Objective: Kursk is a grand-tactical level game covering the Fourth Panzer Army attacks against the Soviet forces on the south flank of the Kursk salient. Each game turn consists of 12 hours of operations. Operations consist of suppling and moving combat forces, changing formation, planning assaults, air strikes, artillery bombardments and resolving air combat situations. The game map covers the battlefields on the south flank of the Kursk salient, from Kursk in the north to Belgorod in the south. Movement around the map is controlled by a hexagon grid system with each hexagon representing three miles. German forces are controlled by the human player and the Soviet forces can be controlled by either computer or human. Forces on both sides are pre-assigned at the beginning of each game. Each opponent will have five phases to prepare for battle and then a combat phase starts after. Game will end on 7-15-43 or you defeat your opponent before that date. Victory points are awarded for the control of towns and for surviving combat forces.

Platform
Atari 800
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Back

Objective: Kursk - Box - Back (North America) - 612x800
North America -  612 x 800

Box - Front

Objective: Kursk - Box - Front (North America) - 603x800
North America -  603 x 800

Box - Spine

Objective: Kursk - Box - Spine (North America) - 76x800
North America -  76 x 800

Clear Logo

Objective: Kursk - Clear Logo (null) - 900x300
900 x 300

Disc

Objective: Kursk - Disc (null) - 853x800
853 x 800

Screenshot - Game Title

Objective: Kursk - Screenshot - Game Title (null) - 336x224
336 x 224

Screenshot - Gameplay

Objective: Kursk - Screenshot - Gameplay (null) - 336x224
336 x 224