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Illustration of La-Mulana (2006)

La-Mulana (2006)

Overview

La-Mulana is a platform title that was designed to look like an MSX game. This is not only reflected in the controls and the graphics, the protagonist also carries a fictive Super Laptop MSX with him that is used in-game. It is based on an earlier web game called Naramura, by the same author.

The game was released in 2006. A test version was also released in 2005 which is often mistaken as release date of the full version.

The protagonist is Lemeza Kosugi, an archaeologist who returns to his study after a lecture at a university to discover an envelope with no return address. It is by his father, who disappeared a long time ago and now claims to have found the hidden land of La Mulana. Lemeza sets off to follow his trail and to investigate the land himself.

Although the game mechanics are fairly simple, the game is very large in scope. The character moves between different non-scrolling screens that form broad maps. Lemeza can jump and use his whip to attack enemies. When returning to a previous screen, all enemies have respawned. There is a large focus on puzzle solving by pressing switches, moving blocks and using a hand scanner and other tools to decipher messages. During the game additional weapons can be acquired such as a mace, a knife, an axe, shurikens, a pistol and many more. At all times Lemeza can wield a single main weapon and a secondary tool.

Although most enemies do little damage (opposed to the bosses), there are very few means to restore health and Lemeza will usually need to carefully explore the environment, avoid traps and then use an item to teleport back to the village before venturing inside the ruins again. Most puzzles are quite complex and some effects are visible on screens far away from the trigger.

The portable MSX computer plays a large role. Lemeza can collect cartridges that allow him to save the game, provide maps and grant special effects. Players also need to discover treasure and items that are stored in an inventory. Later the MSX can be upgraded or replaced to make room for more cartridges, sustain heat or to use it underwater.

At the beginning of the game, Lemeza only has a small health bar. This can be extended by collecting life jewels. Killing enemies provides experience and they sometimes leave behind coins, also found in chests. In the village these can be exchanged for items in the shops. Messages left behind by deceased adventures gradually explain the myths and the events about La Mulana.

On August 17, 2005, the game entered an open testing stage with the release of a yet unfinished version of the game. This was mistaken by most websites as an actual release, which was caused by factors such as language barrier and the game already being clearable, though it still lacks many features that would only be seen in the full game; a disclaimer about this was put up on the download page, listing "extra items, keyboard controls configuration, MIDI mode, (and) the opening cutscene" to be added. The complete version of La-Mulana would finally release on June 27, 2006.

Developers
GR3 Project
Publishers
GR3 Project
Platform
Windows
Alternate Names
  • La-Mulana (2005) WorldFlag of World region
Video
No information available

Media

Clear Logo

La-Mulana (2006) - Clear Logo (World) - 448x234
World -  448 x 234

Fanart - Box - Front

La-Mulana (2006) - Fanart - Box - Front (World) - 600x900
World -  600 x 900

Fanart - Disc

La-Mulana (2006) - Fanart - Disc (null) - 600x600
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