Game Theory 2

Release Date calendar
November 17, 2008
Platform joystick
Commodore VIC-20
Game Type type
Homebrew
Max Players players

No information available

Overview

This is a sequel to Game Theory. The object of the game is to survive a variety of mini-games. Each round will only give you a few seconds to figure out what to do. Only the joystick’s fire button is needed to complete each task. Some games may test your reflexes with a perfectly timed press. Some games may require you to rapidly press the button. Others may require different strategies for pressing the button. Determine the best action for each game. If you are correct, you will advance to the next round. An incorrect reaction will return you to the title screen. Try to beat the high score. As you play longer, more mini-games will be unlocked. The skill level increases the longer you play.

Alternate Names

No information available

Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

No information available

Genres
Puzzle
Developers
Jeffrey Daniels
Publishers
Jeffrey Daniels
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