The Room starts with the player in a room where what appears to be a safe or complex puzzle box of some kind needs to be unlocked. Details about the room are hidden in shadow with only the safe/puzzle well lit in the center of the room in front of the player. The progression is across four chapters. Each chapter presents increasing difficulty as the player attempts to reach the end goal. Player controls are free form in the way of being able to spin, turn, and manipulate the focus area of your attention in many directions and angles. To quickly zoom or focus to an area of interest a simple double tap will orientate that first person view to that region. To move away a quick two finger pinch will move out or closer. If the player chooses to acquire help they can at certain points touch the question mark in the upper left of a screen for vague hints. The hints never progress to a level that spell out what is needed but are more in line with suggestions. Objects found or used during the game appear in inventory at the left of the screen in boxes with the player needing to choose or manipulate them in various ways.
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E - Everyone