Densha De Go! Final

Release Date calendar
2004
Platform joystick
Windows
Game Type type
Released
Max Players players
1
Overview

Released after the PS2 game launch for Windows XP Coverage: (the complete) Yamanote Line, (Rapid) Chūō Line, (the complete) Osaka Loop Line, and (much of the) Tōkaidō Main Line (specifically, the JR Kyoto Line and JR Kobe Line). The (Rapid) Chūō Line as modeled represents the period during which the tracks west of Mitaka were undergoing substantial engineering work connected to the eventual (and now completed) track elevation project. At first glance, features more arcade-like gameplay, due to its system of chained points; despite that the gameplay is relaxed. Features a large number of trains and the most advanced and detailed graphics of the series (although many textures look artificial and undersaturated). Trains can be seen from external views, but there are again no internal cabs. Gameplay innovations include conductor mode where the player acts as station announcer and door opener rather than driver. This requires the user to have memorized (or have readily available) a list of the stations. There appears to be relatively little time and intra-station compression in this game - distances are more prototypical. Furthermore, scheduled routes and timetables are more prototypical. Each line was ported to the PSP as an individual game, under the Densha de Go! Pocket titles

Alternate Names
  • 電車でGO!~ Final Japan Japan
Cooperative

No

ESRB

E - Everyone

Developers
Unbalance
Publishers
Taito
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