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Illustration of Reach for the Stars: The Conquest of the Galaxy: Third Edition

Reach for the Stars: The Conquest of the Galaxy: Third Edition

Overview

The third and final edition of Reach for the Stars: The Conquest of the Galaxy is a near total rewrite of the game, replacing the entire structure and flow of the original with a menu-based interface similar to SSG's other games available in 1988, and for the first time is available on 16-bit platforms as well as the Apple II and Commodore 64 that Roger Keating and Ian Trout originally wrote it for.

In addition to the revamped interface and tweaks to the basic game, RFTS 3.0 offers a new advanced scenario, with significant changes and additions, including ground armies, new mechanics on governing conquered planets, new technology trees for navigation and industrial capacity, and progressive social maintenance costs.

Developers
SSG
Publishers
SSG
Platform
Commodore 64
Alternate Names
No information available
Video
No information available

Media

Box - Back

Reach for the Stars: The Conquest of the Galaxy: Third Edition - Box - Back (North America) - 602x800
North America -  602 x 800

Box - Front

Reach for the Stars: The Conquest of the Galaxy: Third Edition - Box - Front (North America) - 596x800
North America -  596 x 800

Box - Spine

Reach for the Stars: The Conquest of the Galaxy: Third Edition - Box - Spine (North America) - 44x800
North America -  44 x 800

Screenshot - Game Select

Reach for the Stars: The Conquest of the Galaxy: Third Edition - Screenshot - Game Select (null) - 384x272
384 x 272

Screenshot - Game Title

Reach for the Stars: The Conquest of the Galaxy: Third Edition - Screenshot - Game Title (null) - 384x272
384 x 272

Screenshot - Gameplay

Reach for the Stars: The Conquest of the Galaxy: Third Edition - Screenshot - Gameplay (null) - 384x272
384 x 272