Overview
A few months.I work for the production of Kung Fu master. I am using the Amiga blitzbasic 2.1 language.For the first time I learned the Blitz basic language. I know c language and assembly.I quickly adapted to the blitz basic language.
I started design with level 1.And I've added animation of the game's enemy characters. On the first attempt, I did a short trial of training mode.
- Developers
- Seko
- Publishers
- No information available
- Platform
- Commodore Amiga
- Genre
- Beat 'em Up
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available