On this RPG game for NES you play as the four Heroes of the System, who must fix bugs in four drivers to bring peace to the Kingdom OS. Game skills: Since the game itself doesn't describe them (and I didn't have time to add visual and sound effects to most of them), here are all the skills and their effects: Attack: tries to deal 1d6 melee damage (in the future there may be different weapons with different attacks, for now this is it) Slash: tries to deal melee damage, rolling twice the amount of dice of the normal Attack Taunt: make everyone around the character turn toward the user, and always deals 1d4 damage (can hit friends) Shield: temporarily improves the user's Armor Class (reducing chance of being hit) Throw: push someone until they hit an obstacle, then may deal normal attack damage Joust: move forward until going past someone, then deals Slash damage to them Spin: tries to deal damage, rolling 4 times the dice of the normal attack, to everyone around the user Fire: tries to deal 2d12 damage to the first entity in front of the user Freeze: deals 1d4 damage to the first entity in front of user, then that entity won't be able to move for a few turns Bolt: tries to deal (level / 2 + 1)d6 damage to everyone in front of user Confuse: for a few turns: confused enemies will think enemies are players and vice versa; confused players won't move correctly. Teleport: move user to any target free space (except stairs) Thunder: tries to deal (level / 4 + 1)d4 damage to all non-player entities Heal: restore 6d4 HP to target entity Haste: target entity will be temporarily faster (getting more turns compared to others) Protect: temporarily improves Armor Class of target entity Slow: target entity will be temporarily slower (getting less turns compared to others) Revive: tries to revive each dead player character - the less players are alive the better are the chances of it working. Players are revived with 1/4 of their maximum HP
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