Ghostslayers

Release Date calendar
1995
Platform joystick
Commodore Amiga
Game Type type
Released
Max Players players
1
Overview

A game made to look and play much like Ghostbusters, created by Andrews Heckles and published by F1 Licenseware. go out and "bust" the spectral hauntings that are occurring all over the city. You do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostslayers must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power. An action game that features an overhead-view and a side-view. From Ghostslayers HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostslayermobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route.

Alternate Names

No information available

Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Action
Developers
Andrew Heckles
Publishers
F1 Licenceware
Scroll to Top