Labyrinth II

Release Date calendar
1988
Platform joystick
Commodore Amiga
Game Type type
Released
Max Players players
1
Overview

A 1988 shareware text adventure by Russel Wallace where you play the part of a character in the game. Many other characters are also in it. All characters, weapons and valuable objects computer-controlled characters, using the weapons. They will also be collecting weapons and using them against each other and you. You can can also collect valuable objects and drop them in a certain place to score points. If you outlive all the computer-controlled characters a new game will start and your score from the old one will be carried over into the new one. The rules of combat are exactly the same for you as anyone else your strength is depleted by blows and if it falls to zero you die. It will be replenished between fights but can never rise above your power. If you kill someone a quarter of their power is added to yours. Labyrinth II has many extra features over the original game. As with the original, most of the mobiles are named after people from my class in St. Andrews College, Blackrock, Co. Dublin. However, here part of the map is a taken from that place and other parts from various old adventure games. Some teachers from St. Andrews will appear in various locked rooms and can only be reached by finding the set of keys and unlocking the doors. You can only carry ten items at most. Defensive weapons (as opposed to offensive) powers will be combined when found, which will help keep your item count down and will work automatically to reduce the strength of blows against you. Treasures should be deposited aas soon as possible and will disappear from the game while incrementing your score. Try to find them before the other characters do.

Alternate Names
  • Labyrinth 2 (Russell Wallace)
Wikipedia

No information available

Cooperative

No

ESRB

Not Rated

Genres
Adventure
Developers
Russell Wallace
Publishers
Russell Wallace
Scroll to Top