The player takes on the role of a friendly penguin, whose task is to reach the exit. Many dangers await on the way, the avoidance of which in many cases requires precision, speed and scheme recognition. Before entering the next board, an introductory intro is displayed. Some rooms additionally require logical thinking, e.g. in the second board you need to take two dynamites to make the cannon shoot the penguin to a safe height. It's worth collecting diamonds that add time, the value of which is a point bonus after completing the level. Sometimes it may seem impossible to complete the level due to the lack of access to the exit. In such situations, look for a place that activates invisible platforms and ladders.
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