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Illustration of Ammotrack

Ammotrack

Overview

The game was designed by John M. Phillips, a legendary 16-bit era developer (also the creator of Nebulus). Originally, Ammotrack was the working title and preliminary game engine for what would become Eliminator, published by Hewson.

Although it resembles a tech demo, it was widely distributed, notably via magazine cover disks like ST Action.

You pilot a heavily armed futuristic vehicle on a 3D track suspended in space. The goal is to speed along while avoiding crashes or being destroyed.

It's a hybrid between a racing game (time trial with checkpoints) and a shoot 'em up. You must destroy opponents blocking your path to collect power-ups (fuel, time, missiles).

The game uses a third-person perspective with an impressive depth effect for its time, offering a great sense of speed and fluidity.

For a game from 1988, it made good use of the Atari ST's capabilities with vibrant colors (up to 21 simultaneously in-game) and very fast scrolling.

Developers
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Publishers
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Platform
Atari ST
Genre
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Alternate Names
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Wikipedia
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Video
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Media

Screenshot - Gameplay

Ammotrack - Screenshot - Gameplay (Europe) - 320x200
Europe -  320 x 200