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Illustration of Boiled Doom

Boiled Doom

Overview

Boiled Doom is a Brutal Doom fork designed for DOS and Chocolate.

At present time the mod provides:

-Redesigned weapons (sprites taken from Brutal Doom, of course) (based on TDRR dehacked mod);

-Reworked monsters (eyes glowing in dark), chaingunner uses minigun now, arachnotron fires blue plasma, archvile wear horns, etc);

-Improved sound design;

-Visually updated items and some obstacles;

-Brightmaps for all sprites and textures, thanks to Muusi

-Destroyable gore corpses (hanging and impaled);

-Absolutely "new" HUD.

-Supports Ultimate Doom;

-Added a breaking state and sound for the three lamps available;

-Added a leaping attack for the Imp, just like in the original mod;

-Added the check for ammo on the Rifle and the Super Shotgun, so when you don't have enough ammo it skips the reload animation;

-The Zombieman shoot in burst of three instead only shooting once;

-This is cosmetical, but added the shotgun pumping animation for Sergeant. It uses the sprites from Brutal Doom for that;

-Replaced the partial invisibility with a sort of "friendly" marine. Some people were suggesting about this feature. Finally it's here

Publishers
No information available
Platform
MS-DOS
Genre
No information available
Alternate Names
  • Boiled Doom: Al Dente
Wikipedia
No information available

Media

Box - Front

Boiled Doom - Box - Front (World) - 748x1080
World -  748 x 1080

Fanart - Background

Boiled Doom - Fanart - Background (null) - 1600x844
1600 x 844

Screenshot - Game Select

Boiled Doom - Screenshot - Game Select (null) - 320x200
320 x 200

Screenshot - Game Title

Boiled Doom - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Boiled Doom - Screenshot - Gameplay (null) - 320x200
320 x 200