Boiled Doom is a Brutal Doom fork designed for DOS and Chocolate. At present time the mod provides: -Redesigned weapons (sprites taken from Brutal Doom, of course) (based on TDRR dehacked mod); -Reworked monsters (eyes glowing in dark), chaingunner uses minigun now, arachnotron fires blue plasma, archvile wear horns, etc); -Improved sound design; -Visually updated items and some obstacles; -Brightmaps for all sprites and textures, thanks to Muusi -Destroyable gore corpses (hanging and impaled); -Absolutely "new" HUD. -Supports Ultimate Doom; -Added a breaking state and sound for the three lamps available; -Added a leaping attack for the Imp, just like in the original mod; -Added the check for ammo on the Rifle and the Super Shotgun, so when you don't have enough ammo it skips the reload animation; -The Zombieman shoot in burst of three instead only shooting once; -This is cosmetical, but added the shotgun pumping animation for Sergeant. It uses the sprites from Brutal Doom for that; -Replaced the partial invisibility with a sort of "friendly" marine. Some people were suggesting about this feature. Finally it's here
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