Overview
Boiled Doom is a Brutal Doom fork designed for DOS and Chocolate.
At present time the mod provides:
-Redesigned weapons (sprites taken from Brutal Doom, of course) (based on TDRR dehacked mod);
-Reworked monsters (eyes glowing in dark), chaingunner uses minigun now, arachnotron fires blue plasma, archvile wear horns, etc);
-Improved sound design;
-Visually updated items and some obstacles;
-Brightmaps for all sprites and textures, thanks to Muusi
-Destroyable gore corpses (hanging and impaled);
-Absolutely "new" HUD.
-Supports Ultimate Doom;
-Added a breaking state and sound for the three lamps available;
-Added a leaping attack for the Imp, just like in the original mod;
-Added the check for ammo on the Rifle and the Super Shotgun, so when you don't have enough ammo it skips the reload animation;
-The Zombieman shoot in burst of three instead only shooting once;
-This is cosmetical, but added the shotgun pumping animation for Sergeant. It uses the sprites from Brutal Doom for that;
-Replaced the partial invisibility with a sort of "friendly" marine. Some people were suggesting about this feature. Finally it's here
- Developers
- DexiazRubyAurora
- Publishers
- No information available
- Platform
- MS-DOS
- Genre
- No information available
- Alternate Names
- Boiled Doom: Al Dente
- Wikipedia
- No information available