Despite its name, there was no predecessor named Pepper. The gameplay is similar to the game Amidar by Konami and Stern. There are four mazes per level in Pepper II. Each maze has exits leading to 3 other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips. The character "Pepper" is an angel. There are two types of enemies that must be avoided: "Roaming Eyes" and the " Whippersnapper" who unzips all uncompleted, zipped segments by moving over them. Pepper's one defense is to enclose an area containing a pitchfork "energizer", which turns him into a devil for approximately four seconds. At that time he can go after all Roaming Eyes for points. At the same time, the Whippersnapper freezes. There are four pitchforks in the corners of every maze. A deluxe energizer is located in the center of each maze. This energizer alternates between being a pitchfork and a halo symbol. If Pepper encloses the middle area when the energizer is a halo, the Whippersnapper will disappear from the maze.
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