Sinistar

Sinistar

Sinistar was produced by Williams Electronics, Inc. in 1982, developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and...

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Name Sinistar
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Region
Platform Arcade
Release Date 1982
Game Type Released
ESRB Not Rated
Developers Williams Electronics
Publishers Williams Electronics
Genres Shooter
Max Players 2
Cooperative No
Rating

Community Rating: 3.72
Total Votes: 37
Wikipedia https://en.wikipedia.org/wiki/Sinistar
Video Link https://www.youtube.com/watch?v=MnMIBf_zq5U
Overview
Sinistar was produced by Williams Electronics, Inc. in 1982, developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed.
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