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Illustration of Sinistar

Sinistar

Overview

Sinistar was produced by Williams Electronics, Inc. in 1982, developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt.

The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships.

Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction.

Game ends when the player's ships are all destroyed.

Platform
Arcade
Genre
Shooter
Alternate Names
No information available

Media

Advertisement Flyer - Back

Sinistar - Advertisement Flyer - Back (North America) - 1214x1574
North America -  1214 x 1574

Advertisement Flyer - Front

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North America -  1221 x 1576

Arcade - Cabinet

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Arcade - Circuit Board

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Arcade - Control Panel

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Arcade - Controls Information

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Arcade - Marquee

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Box - 3D

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Clear Logo

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Fanart - Background

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Fanart - Box - Front

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Screenshot - Game Over

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Screenshot - Game Title

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Screenshot - Gameplay

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Screenshot - High Scores

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