Release Date calendar
February 28, 2002
Game Type type
Released
Max Players players
1
Overview

Kanon is a romance visual novel in which the player assumes the role of Yuichi Aizawa. Much of its gameplay is spent on reading the story's narrative and dialogue. Kanon follows a branching plot line with multiple endings, and depending on the decisions that the player makes during the game, the plot will progress in a specific direction. There are five main plot lines that the player will have the chance to experience, one for each of the heroines in the story. Throughout gameplay, the player is given multiple options to choose from, and text progression pauses at these points until a choice is made. To view all plot lines in their entirety, the player will have to replay the game multiple times and choose different choices to further the plot to an alternate direction. After Mai's scenario is completed, a replay of her route will offer an additional choice to play through Sayuri's back-story. Jun Maeda, who worked on the scenario for Kanon, commented in March 2001 that the Japanese public may have fallen under the impression that Key makes soothing games because of Kanon's influence, but Maeda affirmed that there was not one person who worked on Kanon who thought that. The PS2 version was bundled in a "Key 3-Part Work Premium Box" package together with the PS2 versions of Air and Clannad released on July 30, 2009.

Alternate Names

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Wikipedia

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Video

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Cooperative

No

ESRB

No information available

Genres
Visual Novel
Developers
Key
Publishers
NEC Interchannel
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