Overview
This is a hack for Breath of Fire II, an RPG on the Super Nintendo.
Unlike other hacks of this author, the idea here is to fine-tune certain aspects of the game to make a smoother experience, instead of making big changes to the gameplay in general (even if there are some).
Some of the changes done are:
* Increase the overall usefulness and balance of the cast of characters, improving the least useful ones and trying to put them all on a similar level.
* Changes to Magic, with changes to the AP costs, and in case of offensive spells, damage too. Characters learn different spells, and overall they can be used a bit more freely.
* Changes in equipment that go along with the changes to the characters. For example, whips are much better weapons than before, and a few pieces of armor are usable by more characters.
* Changes in the Experience and Zenny the monsters give upon defeat; the experience tables for characters to reduce grinding, and prices for equipment and items also was adjusted depending on their usefulness.
* Because of all the changes pointed above, monsters had their stats also adjusted for how the characters are now. Difficulty shouldn’t change too much compared to the original game.
* Changes on the Shaman system, for example Seny/Saynie actually does something now, and Transformations are not simple stat upgrades anymore, instead they reduce and increase stats, trying to change a character’s role or become a stronger version of himself/herself, but with higher weaknesses too.
- Developers
- Maeson
- Publishers
- No information available
- Genre
- Role-Playing
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available