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Illustration of 1994 (Ten Years After)

1994 (Ten Years After)

Overview

You are Smiffy, a person locked in the world of George Orwell's "1984." The book's totalitarian-spying concept is updated for the early-eighties, when the game was produced. Instead of humans monitoring other humans through the television screen, everything is controlled by a Central Computer. Smiffy decides to turn the computer off, and your adventure begins.

The game is a platform game. In Orwell's book, gigantic buildings dominated the landscape, and whole worlds could be hidden inside them. One of these buildings holds the Central Computer, and the game platforms are the corridors inside the building. You jump over monsters, duck flying objects, and work your way ever upward. Moving through the levels, you work toward the computer.

This game came out in 1983-84, when people were looking at Orwell's book, and seeing that his predictions were not perfect. Some felt that he had got his date wrong. This game plays on that idea, by moving the date back another ten years.

Developers
Janko
Platform
Commodore 64
Alternate Names
  • 1994: Ten Years Later
  • 1994: Ten Years After
Wikipedia
No information available

Media

Box - 3D

1994 (Ten Years After) - Box - 3D (Europe) - 506x903
Europe -  506 x 903

Box - Back

1994 (Ten Years After) - Box - Back (Europe) - 762x1206
Europe -  762 x 1206

Box - Front

1994 (Ten Years After) - Box - Front (Europe) - 757x1204
Europe -  757 x 1204

Box - Spine

1994 (Ten Years After) - Box - Spine (Europe) - 156x1210
Europe -  156 x 1210

Cart - Front

1994 (Ten Years After) - Cart - Front (Europe) - 1177x749
Europe -  1177 x 749

Clear Logo

1994 (Ten Years After) - Clear Logo (null) - 1600x598
1600 x 598

Screenshot - Game Title

1994 (Ten Years After) - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

1994 (Ten Years After) - Screenshot - Gameplay (null) - 384x265
384 x 265