3.8

PlayStation Doom Total Conversion

Release Date calendar
March 4, 2008
Platform joystick
Windows
Game Type type

No information available

Max Players players

No information available

Overview

PlayStation Doom Total Conversion is a Doom II: Hell on Earth total conversion created by fenderc01 in 2008 for GZDoom. It aims to replicate the feel and graphics of PlayStation Doom and, from 2011, Playstation Final Doom. The last version created by fenderc01 was Beta 3, but the project has continued under the lead of Scottgray. This recreates, as faithfully as possible, the map layout, monster/item/decoration placement, darker lighting, grittier textures, coloured sectors and animated sky of the PlayStation versions of Doom, Doom II, and Final Doom. It also uses the music, sound effects, the PlayStation boot sequence and Williams Entertainment logo animation, and the animated title screen from the PlayStation version. The Lost Levels add-on for the PlayStation Doom Total Conversion converts all of the PC-exclusive maps from The Ultimate Doom, Doom II, TNT: Evilution, The Plutonia Experiment, and the Master Levels into the style of PlayStation Doom, using PlayStation version's music, sound effects, coloured sectors, lowered lighting levels, animated skies and decorations, within the known (or extrapolated) PlayStation limits. From the Readme file: "This is an attempt to reproduce Doom, as experienced on the first PlayStation console, using the resources from the actual game discs. The levels, textures, sound effects, reverberations, music, colored lighting, and animation timing have been included to match the PlayStation version as accurately as possible, with a few bug fixes and tweaks included as seen fit."

Alternate Names

No information available

Wikipedia

No information available

Cooperative

No

ESRB

M - Mature

Genres
Action, Horror, Shooter
Developers
fenderc01, Scottgray
Publishers

No information available

Scroll to Top