Repton Infinity was released in 1988, by which time the BBC Micro's popularity as a games platform was beginning to wane. It was developed by Dave Acton and Dave Lawrence. It supplements the map editor and graphics editor with a powerful game logic editor which made it possible to alter the way all game objects behaved using a purpose-designed language called Reptol. Four different example games are included to demonstrate its flexibility: Repton 3 - Take 2, with a couple of small technical differences in gameplay from Repton 3. Repton 4, with imaginative new objects including photocopiers and moving jewels. Robbo, “a crazy robot in a strange topsy-turvy world”, according to the game inlay. Trakker, a chaotic game in which a bulldozer-driving protagonist must destroy various monsters by pushing fruit at them, and all scores are multiples of 17. There was a long-running problem, infamous amongst owners of the B+, the updated BBC B with 64k, when the newly released Repton Infinity ran on the original BBC B but refused to load on the updated B+. A string of unsuccessful replacements were issued before one that was compatible with both was eventually released.
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