Repton Infinity

Release Date calendar
1988
Game Type type
Released
Max Players players
1
Overview

Repton Infinity was released in 1988, by which time the BBC Micro's popularity as a games platform was beginning to wane. It was developed by Dave Acton and Dave Lawrence. It supplements the map editor and graphics editor with a powerful game logic editor which made it possible to alter the way all game objects behaved using a purpose-designed language called Reptol. Four different example games are included to demonstrate its flexibility: Repton 3 - Take 2, with a couple of small technical differences in gameplay from Repton 3. Repton 4, with imaginative new objects including photocopiers and moving jewels. Robbo, “a crazy robot in a strange topsy-turvy world”, according to the game inlay. Trakker, a chaotic game in which a bulldozer-driving protagonist must destroy various monsters by pushing fruit at them, and all scores are multiples of 17. There was a long-running problem, infamous amongst owners of the B+, the updated BBC B with 64k, when the newly released Repton Infinity ran on the original BBC B but refused to load on the updated B+. A string of unsuccessful replacements were issued before one that was compatible with both was eventually released.

Alternate Names

No information available

Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Action, Puzzle
Publishers
Superior Software
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