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Repton Infinity

Overview

Repton Infinity was released in 1988, by which time the BBC Micro's popularity as a games platform was beginning to wane. It was developed by Dave Acton and Dave Lawrence.

It supplements the map editor and graphics editor with a powerful game logic editor which made it possible to alter the way all game objects behaved using a purpose-designed language called Reptol. Four different example games are included to demonstrate its flexibility:

Repton 3 - Take 2, with a couple of small technical differences in gameplay from Repton 3.

Repton 4, with imaginative new objects including photocopiers and moving jewels.

Robbo, “a crazy robot in a strange topsy-turvy world”, according to the game inlay.

Trakker, a chaotic game in which a bulldozer-driving protagonist must destroy various monsters by pushing fruit at them, and all scores are multiples of 17.

There was a long-running problem, infamous amongst owners of the B+, the updated BBC B with 64k, when the newly released Repton Infinity ran on the original BBC B but refused to load on the updated B+. A string of unsuccessful replacements were issued before one that was compatible with both was eventually released.

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Media

Advertisement Flyer - Front

Repton Infinity - Advertisement Flyer - Front - 500x700
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Box - 3D

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Box - Back

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Box - Front

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Clear Logo

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Disc

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Repton Infinity - Disc - 600x600
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Fanart - Cart - Front

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Screenshot - Game Select

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Screenshot - Game Title

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Screenshot - Gameplay

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