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Illustration of Bone Cruncher

Bone Cruncher

Overview

Developed by Martyn Howard and published by Superior Software in 1987 for the BBC Microcomputer.

A Repton style game.

The levels are filled with dirt (which vanishes when Bono walks over it), monsters and glooks (basically rocks with eyes). Monsters can only travel on ways without dirt and their touch is hazardous - some even eat up the skeletons. There are 25 skeletons to find in each level and specific steps have to be worked out to reach them (e.g. using a glook to cut off a specific monster's path) giving the game a puzzle-solving character. The game was also ported to Acorn Electron, Commodore 64, and Commodore Amiga.

Developers
Martyn Howard
Alternate Names
  • BoneCruncherUnited KingdomFlag of United Kingdom region

Media

Advertisement Flyer - Front

Bone Cruncher - Advertisement Flyer - Front (Europe) - 850x1200
Europe -  850 x 1200

Box - 3D

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United Kingdom -  730 x 1020
Bone Cruncher - Box - 3D (United Kingdom) - 580x1020
United Kingdom -  580 x 1020

Box - Back

Bone Cruncher - Box - Back (Europe) - 950x1200
Europe -  950 x 1200

Box - Front

Bone Cruncher - Box - Front (Europe) - 950x1200
Europe -  950 x 1200
Bone Cruncher - Box - Front (Europe) - 950x1020
Europe -  950 x 1020
Bone Cruncher - Box - Front (United Kingdom) - 768x1200
United Kingdom -  768 x 1200

Cart - Front

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Europe -  800 x 506

Clear Logo

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573 x 237

Disc

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Europe -  600 x 600

Screenshot - Game Select

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Europe -  640 x 512

Screenshot - Game Title

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320 x 256

Screenshot - Gameplay

Bone Cruncher - Screenshot - Gameplay (Europe) - 640x512
Europe -  640 x 512