LaunchBox Logo Back to Home Page
Illustration of BoneCruncher

BoneCruncher

Overview

Developed by Martyn Howard and published by Superior Software in 1987 for the BBC Microcomputer.

A Repton style game.

The levels are filled with dirt (which vanishes when Bono walks over it), monsters and glooks (basically rocks with eyes). Monsters can only travel on ways without dirt and their touch is hazardous - some even eat up the skeletons. There are 25 skeletons to find in each level and specific steps have to be worked out to reach them (e.g. using a glook to cut off a specific monster's path) giving the game a puzzle-solving character. The game was also ported to Acorn Electron, Commodore 64, and Commodore Amiga.

Developers
Martyn Howard
Alternate Names
No information available

Media

Advertisement Flyer - Front

BoneCruncher - Advertisement Flyer - Front (Europe) - 850x1200
Europe -  850 x 1200

Box - 3D

BoneCruncher - Box - 3D (United Kingdom) - 730x1020
United Kingdom -  730 x 1020
BoneCruncher - Box - 3D (United Kingdom) - 580x1020
United Kingdom -  580 x 1020

Box - Back

BoneCruncher - Box - Back (Europe) - 950x1200
Europe -  950 x 1200

Box - Front

BoneCruncher - Box - Front (Europe) - 950x1200
Europe -  950 x 1200
BoneCruncher - Box - Front (Europe) - 950x1020
Europe -  950 x 1020
BoneCruncher - Box - Front (United Kingdom) - 768x1200
United Kingdom -  768 x 1200

Cart - Front

BoneCruncher - Cart - Front (Europe) - 800x506
Europe -  800 x 506

Clear Logo

BoneCruncher - Clear Logo (null) - 573x237
573 x 237

Disc

BoneCruncher - Disc (Europe) - 600x600
Europe -  600 x 600

Screenshot - Game Select

BoneCruncher - Screenshot - Game Select (Europe) - 640x512
Europe -  640 x 512

Screenshot - Game Title

BoneCruncher - Screenshot - Game Title (null) - 320x256
320 x 256

Screenshot - Gameplay

BoneCruncher - Screenshot - Gameplay (Europe) - 640x512
Europe -  640 x 512