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Illustration of Torpedo Alley

Torpedo Alley

Overview

In Torpedo Alley the player commands a submarine in hostile waters, with one objective: sink as many enemy ships as possible. The sub is armed with a limited cache of torpedoes, and as enemy ships zig-zag across the periscope view, each launch must be timed accurately to intercept its target. If a ship makes it halfway across the screen without being sunk, it spots the player's sub and starts shooting; any damage will destroy some of the remaining torpedoes.

The only way to evade enemy fire is to dive deeper. When the sub is fully underwater, the 1st-person periscope screen is replaced with a side view, where the player maneuvers to avoid depth charges placed by the enemy: a single charge means certain death if it hits. When the sub is destroyed (or runs out of torpedoes) the game is over.

Platform
MS-DOS
Genre
Shooter
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Front

Torpedo Alley - Box - Front (North America) - 438x583
North America -  438 x 583

Screenshot - Game Title

Torpedo Alley - Screenshot - Game Title (null) - 640x400
640 x 400

Screenshot - Gameplay

Torpedo Alley - Screenshot - Gameplay (null) - 320x200
320 x 200