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Illustration of Hydrogenese

Hydrogenese

Overview

This is a brilliant and early look at what could have been an amazing space shooter! SM magazine issue 7/89 had a short news feature that stated that Mario van Zeist and X-ample were hired to make games for Digital Marketing, followed by some information on both Hydrogenese and Bamboo. However, the BWB link was a red herring, and it was Joachim Fraeder who confirmed that it was X-Ample behind the game. Coder was Helge Kozielek, with graphics by Michael Detert and Thomas Heinrich. The sprites and backgrounds we later recycled and used in Parsec.

A shoot’em up similar to Armalyte or Menace and it was about four “heroes” with different strengths and weaknesses. The player could choose between these heroes and the task was to “clean up” the weapon systems of a space ship. The player was also supposed to also be able to remote control cleaning robots.

Platform
Commodore 64
Genre
Shooter
Alternate Names
No information available
Wikipedia
No information available

Media

Fanart - Box - Front

Hydrogenese - Fanart - Box - Front (null) - 798x1072
798 x 1072

Screenshot - Gameplay

Hydrogenese - Screenshot - Gameplay (null) - 589x472
589 x 472
Hydrogenese - Screenshot - Gameplay (null) - 603x486
603 x 486