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"Haru, the Mothership Callisto deployed a protective barrier over the moon - if we don't remove it in time, Operation Surge will fail. You need to infiltrate the mothership and destroy the core from within." "Where's my ship" Inspired by titles like Crimson Clover and Cho Ren Sha, this caravan-styled shmup has two fast and punchy stages that emphasize close quarters and highscoring. Each stage challenges the player in different ways, both designed to be quick and "in your face", with short runtimes and a demanding, run-ending final boss. Mechanics: This game features a lock-on system that doubles as a focus speed (slower ship speed). When in close proximity of enemies, you can press [Z] to start locking seeking missiles (to a maximum of 8) and send them when you release the button press, returning to your normal speed. There is three types of weapons: Rapid Fire (RFIRE), Laser (LASER), and Rocket (ROCKT). Each has a different playstyle, and deals with problems in different ways. These spawn regularly throughout the level. A shield mechanic is also present. At the start of the game, you have a shield that blocks one hit, protecting your extends (EXTN) which are your extra lives. If you lose it, you can rebuild your shield by picking up energy spheres that spawn in capsules through out the level or are dropped by specific enemies. Scoring: Extends can be earned at specific scores values. Killing enemies grants you a multiplier to your score. There is a bar at the bottom of the screen that indicates its duration. To increase it, deal damage to other targets. Holding your Lock-On slows down the bar, increasing its duration. Getting hit while having shields does not drop your multiplier, but getting hit while having no shields does. Killing enemies with your Lock-On Beams, (or shortly after they are hit by them), the multiplier is doubled for that enemy. Getting "Energy Spheres" while having shields grants score multiplicatively based on the number of spheres picked up while having shields (up to 8). Getting hit resets resets the count. Killing enemies fast makes the next formation appear faster, which is important to keep the multiplier up. You can quickly restart the run by pressing pause and selecting the "Quick Restart" option.
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