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Illustration of Clown-O-Mania

Clown-O-Mania

Overview

In Clown-O-Mania the player takes the role of the clown Beppo who leaves his old profession behind in search of the land of magic crystals. To reach it, he needs to solve 82 isometric levels by collecting all balls and diamonds spread out over the tiles. The levels also have different planes which are changed by either using a ladder or jumping. However, jumps and shots for his gun need to be picked up first - which is made more difficult by the fact that the symbols move over the level. Over the course of the game the difficulty and complexity rises at a steady rate, e.g. at first there are no enemies, later the enemies walk on pre-defined ways and even further down the path they actively try to hunt down Beppo. It also introduces more and more gameplay elements along the way, e.g. one-way tiles, teleports, funnels, speed-up tiles or death tiles. Some tiles change their colour when walking over them, and having them all in the same colour when finishing the level gives major bonus points. Also, useful are two different pyramids which stop or kill enemies when dropped in their way.

Publishers
Starbyte
Platform
Atari ST
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Back

Clown-O-Mania - Box - Back (World) - 640x766
World -  640 x 766

Box - Front

Clown-O-Mania - Box - Front (World) - 1087x1280
World -  1087 x 1280

Clear Logo

Clown-O-Mania - Clear Logo (null) - 1155x141
1155 x 141

Screenshot - Game Title

Clown-O-Mania - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Clown-O-Mania - Screenshot - Gameplay (null) - 320x200
320 x 200