4.0
Release Date calendar
September 23, 2022
Platform joystick
Atari 2600
Game Type type
Homebrew
Max Players players
1
Overview

Background The original concept for this game was created by Stepz with his entry into a Mega65 development competition. I thought it was a clever idea and perfect for the capabilities of the Atari 2600 when I got round to making games for it. To his design I have added procedurally generated levels, and the requirement to pick up a key before making your way to the goal, in this case the 'princess' at the top of the screen. This game was written over the course of 4/5 days as I continue to get to grips with the 2600 and gather ideas for a more substantial game. ---------------------------------------------------------------- How To Play Move your player when the forcefield is off, aiming for safe spaces. Collect the key to free the princess, then make your way to rescue her. Tips You are only safe in the black areas of the screen. Don't get caught in the middle of the forcefield when it regenerates! Take your time, but not too much - the forcefield is steadily growing. Hold fire to move at 2x speed, at the cost of one power charge. You get two power charges per level, and also when a life is lost. You have four lives to score as many points as possible. Use 'Game Select' to enable movement while the forcefield is active (easy mode) Scoring A bonus score is awarded depending on how quickly you reach the princess.. Un-used power charges will also give bonuses. Important! If you are using a PC emulator, it is recommended to switch the fire button to map to something other than space, such as shift or Z, otherwise you will not be able to move diagonally up and left while holding fire.

Alternate Names

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Wikipedia

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Video

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Cooperative

No

ESRB

No information available

Genres
Action
Developers
Arlasoft
Publishers
Arlasoft
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