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Illustration of Knight Jumper

Knight Jumper

Overview

If you are new to Knight Jumper, the object of the puzzle is to guide your chess knight across the board touching each square exactly once. First move the knight to the starting square of your choice and then press the FIRE button to begin. From then on, just move the knight to the next square. You can FIRE to undo the most recent move, except at the end of the game. When the game is over you can reset with the FIRE button. Use SELECT and RESET for their obvious purposes.

Note that all puzzles can be solved from any starting square. Also, the first puzzle is just a warm up; if you keep moving, you can't lose.

Developers
Zach Matley
Publishers
AtariAge
Platform
Atari 2600
Genre
Puzzle
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Screenshot - Gameplay

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