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Illustration of Donkey Kong Arcade

Donkey Kong Arcade

Overview

It has been debated over the years if Coleco deliberately released a poor version of Donkey Kong to make the Intellivision appear inferior to its own Colecovision. After seeing games released by Imagic, it was obvious that the Intellivision could produce smooth, colorful graphics. But the question then became - how good could Donkey Kong have been?

Carl Mueller Jr. decided to fill in the blanks for us. Donkey Kong Arcade started development in 2002. The biggest challenge was how to implement the enormous number of moving objects required for each level, while making them both smooth and multicolored. An early version was attempted using the Intellivision's built-in EXEC, but it soon became clear that it wasn't up to the task. He finally decided to develop his own graphics engine, and was able to push the console to its limit.

Donkey Kong Arcade makes the Intellivision shine. It contains all intermissions, and all 4 arcade levels, with the added bonus of being able to play as different characters - each with their own strengths and weaknesses! This is the game that should have been made in the 80's!

Alternate Names
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Wikipedia
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Video
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Media

Arcade - Controls Information

Donkey Kong Arcade - Arcade - Controls Information (World) - 332x535
World -  332 x 535

Box - 3D

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World -  452 x 672

Box - Front

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World -  669 x 916

Box - Spine

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World -  132 x 916

Cart - Front

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World -  626 x 815

Clear Logo

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Screenshot - Game Title

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Screenshot - Gameplay

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352 x 224
Donkey Kong Arcade - Screenshot - Gameplay (null) - 352x224
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