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Illustration of Master of Arcturus

Master of Arcturus

Overview

In A.D. 2600, war was beginning...

It has been 42 years since the collapse of the Grofian Empire. At its peak, the

empire controlled all the known galaxy. But the empire was plagued by rampant

corruption. Unchecked deficit spending lead to spiraling inflation, and eventually

a catastrophic collapse of the interstellar trade markets. All the worlds of the

empire fell into rebellion and anarchy.

Now, 42 years later, the chaos has subsided. Local Arch-Governors maintain

precarious control over their own worlds. The galaxy has returned to a feudal

system. Politics are dominated by isolationism and distrust.

But in these bleak times, you see opportunity. Using your political savvy and

superior military tactics, you have toppled the Arch-Governor of your world. Not

satisfied with the conquest of just one world, you declare yourself the new

Emperor, and promise to reunite all the star systems under one banner.

The neutral worlds of the galaxy have largely disregarded your new decree.

They will require a more forceful incentive to join your Empire. And there are

rumors of a spreading alien menace, with their own desire for conquest.

You have refitted the industries of your world into a great war machine. The first

Behemoth Class Battlecruisers are already coming off the lines. Your military is

mobilized and ready to strike. And so begins the war of the new empire.

Developers
Bill Collins
Publishers
No information available
Platform
Atari 2600
Alternate Names
  • War of the Worlds
Wikipedia
No information available
Video
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Media

Screenshot - Game Title

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Screenshot - Gameplay

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