For maximum enjoyment of the game , these items are essential: 1. It is important to remember that to change the direction you are facing , PUSH DOWN on joystick without pressing fire button. This takes a little practice to get used to. Practice controls by playing game option 5 ( practice vs. obstacles) , 6 ( practice sparring vs AI) , or 3 ( you can practice on stationary human opponent in Head to Head mode) . In the obstacle stages you must be very quick at changing direction and then getting off the proper move ( Do not try this stage while impaired !). 2. Do not be overaggressive against AI opponent. Often it is best to counterattack, as the opponent is vulnerable after a missed attack . Remember if you can get close in, a punch is worth 2 damage points. Also do not forget about the forward jump-kick, which can be effective also. Japan, 1856 Your betrothed sweetheart, the beautiful Princess Hana has been captured by the evil martial arts master Aku, whose romantic advances she once spurned. She is being held prisoner inside his compound on the Island of Shima. As an accomplished fighter yourself, you resolve to sail to the island and rescue Hana from the clutches of Aku. But beware: Aku has fighters who will try to stop you . You must defeat them, and also deflect the obstacles they will hurl at you along the way. Once you make it to Aku’s dojo, you must square off against him. Only after defeating him can you and your beloved Hana live happily ever after . Are you skilled enough to save her, or will you, too, end up a prisoner in Aku’s dungeon ? Engage in this campaign to save the beautiful Hana, fight head to head against a human opponent in 2- player mode, or hone your skills in practice mode. ************************************************************************************* Console Switches: Reset : Resets to Title Screen Select : Selects game option ( only at title screen) Changes background in games 3,4, and 6 TV Type : In games 1 and 2, pauses game by going to Map View Difficulty switches: Quick rule of thumb: both A = hardest, both B = easiest P0 difficulty : Adjusts AI fighter speed A= progressively faster opponents B = opponents do not get faster P1 Difficulty : Adjusts AI fighter strength A= all opponents max strength B = opponents get progressively stronger *********************************************************************************************** Controls: change direction down (can only punch,kick or jump in direction facing) *Learning to change direction quickly is crucial for successful gameplay. jump up up jump kick forward ( in direction facing only) diagonal UP ( in direction facing) punch button +forward high kick button + up or diagonal UP (in direction facing) low kick button + down or diagonal down ( in direction facing) walk left left walk right right ***************************************************************************** Title Screen Options: Either joystick button ( or reset switch) will reset game back to title screen after game is over. Game option will return to Game Option 1 . Game option is selected by Select Switch. Left score shows # players , right score shows game option . Once desired game option is selected , start game by pressing either joystick button. 1 PLAYER GAME OPTIONS: Game 1 = fighters do not reset to starting position after score ( continuous fighting) Game 2 = fighters reset to starting position after score In both games 1 and 2 , there are 7 stages as you make your way across Shima to Aku’s dojo. Stages 1 , 3, 5 , and 7 are fight stages . You must defeat the opponent before you ae defeated. Fighter strength is indicated by a strength bar at the top of the screen. Stages 2 , 4 , and 6 are obstacle stages . You must block 20 missiles that are hurled at you by Aku’s henchmen. If you are hit by 3 obstacles, your game ends. If you defeat Aku in stage 7 you will rescue Princess Hana from Aku’s dungeon! Are you brave enough to take on the challenge? Game 5 : This is a skill challenge game. How many out of 99 missiles can you deflect without being hit by 3 ? Game 6 : This is a single fight stage vs AI . Hone your fighting skills! ***************************************************************************** Head to Head Mode. Game 3 = fighters do not reset to starting position after score ( continuous fighting) Game 4 = fighters reset to starting position after score **************************************************************************** Scoring: Punch = 2 damage pt high kick= 1 damage pt low kick = 1 damage pt forward jump kick = 1 damage pt note: a strike to hand while in defensive stance is "blocked" and does not register ***************************************************************** Tips: Try game option 5 or 6 , or play in 2P mode to master the games’ controls. Do not be over aggressive. The opponent ( and you !) is vulnerable for a moment after an attack. Use this moment of weakness to strike. Remember a punch scores 2 damage pts! ***********************************************************************************************************************
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