Overview
OpenLoco is an open-source re-implementation of Chris Sawyer's Locomotion (CSL), the spiritual successor to Transport Tycoon. OpenLoco aims to improve the game similar to how OpenTTD improved Transport Tycoon, and OpenRCT2 improved RollerCoaster Tycoon.
CSL was originally written in x86 assembly, building on top of the RollerCoaster Tycoon 2 engine. However, the engine has changed substantially enough that OpenLoco currently does not share its codebase with OpenRCT2.
The reimplementation efforts of OpenLoco are gradual, aiming to ultimately rewrite the entire game in C++. In the earlier years of the project, the in-game UI has been completely reimplemented, and most of the underlying data and object structures have been uncovered. Recent efforts have focussed on reimplementing the game (command) logic. Once this has been completed, it is our goal to get a solid multiplayer experience working in OpenLoco. It is also our goal to increase the map and vehicle limits. However, until all logic has been reimplemented, we are bound to the limits imposed by the CSL save format (SV5/SC5).
- Developers
- OpenLoco Developers
- Publishers
- No information available
- Platform
- Windows
- Genre
- Vehicle Simulation
- Alternate Names
- Open Locomotion
- Open Loco
- Wikipedia
- No information available
- Video
- No information available



