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Illustration of Blackmoon Prophecy

Blackmoon Prophecy

Overview

What is Blackmoon Prophecy?

A Final Fantasy fangame started long ago in 2003 and completed in 2011 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense of trying to put together many of the things loved about playing RPGs and it's a love letter to retro gaming and our childhoods.

How long is the game?

Most people seem to report 40-60 hours of play time.

Are there any impressive custom systems, impressive features, etc?

Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

Developers
Daniel Babineau
Publishers
Daniel Babineau
Platform
Windows
Alternate Names
  • Blackmoon Prophecy: A Final Fantasy Fan GameWorldFlag of World region
  • Final Fantasy: Blackmoon ProphecyWorldFlag of World region
Video
No information available

Media

Banner

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Fanart - Box - Front

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Screenshot - Game Title

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Screenshot - Gameplay

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Blackmoon Prophecy - Screenshot - Gameplay (World) - 640x480
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Blackmoon Prophecy - Screenshot - Gameplay (World) - 640x480
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Blackmoon Prophecy - Screenshot - Gameplay (World) - 640x480
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