LaunchBox Logo Back to Home Page
Illustration of Australian Rules Football (Ballantine Books)

Australian Rules Football (Ballantine Books)

Overview

Football is played over four 25-minute quarters. When you get control of the ball, you can either kick or punch (“handball”) it. The game is designed to simulate the real game so that kicks will normally travel farther than hand¬ balls.

The program assumes you are shooting for goal if you are within scoring distance, and you kick the ball the required distance. If you are, for example, 30 meters from goal, and you kick the ball 35 meters, the program will assume that you've shot on goal.

There are four “goal posts” at each end of the playing oval. The center two posts are taller than the outside pair. If the ball goes between the two center posts, a goal is scored. If the ball hits one of the posts, or goes between a tall post and a shorter one, only a point is scored. At the end of the game, the number of goals is multiplied by six, the single points added, to get the total number of the strangely named “behinds.” The winning team—naturally enough—is the one which scores the most behinds.

Published in the book "Second Giant Book of Computer Games".

Platform
Commodore 64
Genre
Sports
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Front

Australian Rules Football (Ballantine Books) - Box - Front (North America) - 894x1339
North America -  894 x 1339

Fanart - Box - Front

Australian Rules Football (Ballantine Books) - Fanart - Box - Front (null) - 798x1072
798 x 1072

Screenshot - Game Title

Australian Rules Football (Ballantine Books) - Screenshot - Game Title (null) - 663x465
663 x 465

Screenshot - Gameplay

Australian Rules Football (Ballantine Books) - Screenshot - Gameplay (null) - 652x453
652 x 453