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Illustration of Gold Mine

Gold Mine

Overview

The aim of the game is to mine out gold nuggets.

Originally released on the ZX Spectrum 16k in 1983, this enhanced SAM Coupé version was written by the original author, Simon Goodwin, and released in 1993. It features a much greater colour palette and has an extra end game once all the deposits from the original mine have been extracted.

Playing Tips:

Include bends in your tunnels to limit the effects of floods and rock-falls. Be careful not to flood or block the lift-shaft.

All that glitters is not gold! Approach deposits carefully to minimise damage. Sometimes a rock-fall may break previously inpenetrable rock, allowing a new route.

Use existing tunnels whenever possible. The miner tires much more quickly when digging new shafts, especially if lots of gold is being carried.

Don't overload the lift. The safe maximum is 15 nuggets plus one miner - if you try to carry more you may fall to your death.

Developers
Simon Goodwin
Publishers
No information available
Platform
SAM Coupé
Genre
Puzzle
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Clear Logo

Gold Mine - Clear Logo (Europe) - 1068x773
Europe -  1068 x 773

Fanart - Box - Front

Gold Mine - Fanart - Box - Front (Europe) - 499x680
Europe -  499 x 680

Fanart - Disc

Gold Mine - Fanart - Disc (Europe) - 489x509
Europe -  489 x 509

Screenshot - Game Select

Gold Mine - Screenshot - Game Select (null) - 576x480
576 x 480

Screenshot - Game Title

Gold Mine - Screenshot - Game Title (null) - 576x480
576 x 480

Screenshot - Gameplay

Gold Mine - Screenshot - Gameplay (null) - 576x480
576 x 480