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Illustration of William Tell

William Tell

Overview

William Tell is a platform shooter for the Commodore 64. It was developed by David W. Light where your aim is to rescue the apple of his eye, his son.

The first stage of the game involves the collection of two keys which unlock the doors to the dungeons. Both keys are lo be found hanging up outside the guardroom* located at either end of the battlements. The battlements are patrolled by armed guards who can either be shot with your crossbow or jumped over if your timing's good. Occasionally you must replenish your supply of crossbow bolts by jumping up and collecting them. Timing your jump is vital because arrows and cannonballs are whittling overhead. Once you've got the keys, fight your way back to the ladder m\d then you can descend to the courtyard.

This game was published in the following:

- Your Commodore 1988/11

- Your Commodore 1989/01

- Your Commodore 1989/03

Developers
David W. Light
Platform
Commodore 64
Alternate Names
  • La AlaItalyFlag of Italy region
Wikipedia
No information available
Video
No information available

Media

Box - Front

William Tell - Box - Front (United Kingdom) - 1515x2074
United Kingdom -  1515 x 2074

Fanart - Box - Front

William Tell - Fanart - Box - Front (null) - 798x1072
798 x 1072

Screenshot - Game Title

William Tell - Screenshot - Game Title (null) - 626x435
626 x 435

Screenshot - Gameplay

William Tell - Screenshot - Gameplay (null) - 607x435
607 x 435