Overview
This prototype is a full demake/rewrite of Pico 8 Celeste in C for the Super Nintendo, mostly complete, because it's a complete rewrite, it runs at 60fps with a 256x256 world as opposed to 30fps 128x128, written entirely in c. As such the physics while similar feeling, are distinctively different to the original. I think this stands as a testament that is in fact possible to write snes games in c, and have them still be performant. Being a demake some creative liberties are taken, like reinterpreting the cloud effect and making the screen shake only apply to the distant objects in the background, separated out as it's own layer.




