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Illustration of Super Mario World: Celeste.smc

Super Mario World: Celeste.smc

Overview

This prototype is a full demake/rewrite of Pico 8 Celeste in C for the Super Nintendo, mostly complete, because it's a complete rewrite, it runs at 60fps with a 256x256 world as opposed to 30fps 128x128, written entirely in c. As such the physics while similar feeling, are distinctively different to the original. I think this stands as a testament that is in fact possible to write snes games in c, and have them still be performant. Being a demake some creative liberties are taken, like reinterpreting the cloud effect and making the screen shake only apply to the distant objects in the background, separated out as it's own layer.

Developers
MarkAlarm
Publishers
No information available
Alternate Names
  • Celeste.smc
Wikipedia
No information available

Media

Box - Front

Super Mario World: Celeste.smc - Box - Front (North America) - 2260x1560
North America -  2260 x 1560

Clear Logo

Super Mario World: Celeste.smc - Clear Logo (World) - 937x204
World -  937 x 204

Fanart - Background

Super Mario World: Celeste.smc - Fanart - Background (World) - 1920x1080
World -  1920 x 1080

Screenshot - Gameplay

Super Mario World: Celeste.smc - Screenshot - Gameplay (World) - 256x224
World -  256 x 224