Overview
Technical info so far:
Game runs at a constant rate of 67 frames per second
Rendered in 3 colors: black, gray, white
Grayscale is achieved by flickering quickly between black and white, and also alternating the dithering pattern, so it looks more stable. The resulting grayscale is almost perfectly stable, except for a sort of visible subtle scanline glitch
Sprite scaling (pre-rendered scaled sprites, to be precise)
Sound (using ArduboyTones library)
It uses Arduboy2 lib, although most of the drawing routines have been written from scratch
Custom font!
png to Arduboy conversion made using Processing 3
Bold text!
