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Illustration of 77a

77a

Overview

The game itself is very simple. The screen is divided into two sections like a tennis court and players shoot across the field trying to hit each other. It’s kind of like a 3D version of inverse Pong mixed with Battleship and Worms.

You can move along the field in a grid-like manner using the C buttons and aim using the joystick – left/right controls the pitch and up/down controls the yaw which does seem a bit counterintuitive. The cannons can then be fired by timing the A button with a power meter.

When a shot arcs and hits the ground, it leaves an impassable crater, even if it lands in your own field. Eventually, it becomes so small that you become a sitting duck ready to be blown up. Hitting your opponent then grants a point and resets all the craters.

It’s a 2-player artillery game where the objective is to aim and shoot the other player before they shoot you. It was made to compete in the Presence of Mind ’98 competition.

The original version was released on 28 Feb 1998, but the improved special edition was released several months later on 10 Oct 1998.

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Platform
Nintendo 64
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