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Illustration of Terminal Walker

Terminal Walker

Overview

The year is 2029.

AI has developed the perfect video game slob that works as a drug and forces humanity into eternal slavery. Only a rare breed of retro game freaks is immune to the thread. So you decide to stop the AI by pulling the plug. But unfortunately it has its own nuclear reactor embedded into its datacenter. Further analysis shows, it has killed off all human employees and scientists and now acts completely independent with its converted maintenance robots. Desperate to save humanity, you have to enter the underground lair and blow up the reactor.

The underground datacenter is comprised of 16 levels with increased difficulty, connected by various elevators. The defending robots are repurposed maintenance and cleaning units, resulting in slow speed, limited sensor abilities and limited “weapons” range, giving you a good chance for evasion and stalking. Weapons and armor upgrades are left in the tunnels by the original crew and can be used to improve your stats. Your equipment will be less than adequate at the beginning, so sneaking is your best option in the early levels.

To blow up the reactor, four preliminary controls have to be disabled to allow overheating the reactor in the lowest level. You will then have a limited time period to exit the lair.

Every elevator is a save point, so you will never lose a lot of progress when killed. All robots will respawn when using an elevator.

The game is designed for PAL and NTSC. The disk version requires a real 1541 or true drive emulation for the fast loader. The single load prg will work on any system, but lacks the intro screen.

Developers
DrMortalWombat
Publishers
DrMortalWombat
Platform
Commodore 64
Genre
Action
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Fanart - Box - Front

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Screenshot - Game Title

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Screenshot - Gameplay

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