Overview
Ever since John could remember, his playmates always made fun of him. He was smaller than most boys his age and very shy. It seemed whatever game he played, or however fast he ran, he was always a loser. Yet, that never stopped John from trying to be one ofthe gang. He knewhe couldn't ever stop striving for perfection. As he grew, his yearning to be the best at every thing, and most importantly, the most popular, became an obsession. He just had to prove to the kids he wasn't a loser, slowpoke or "chicken." One day, as he was walking home from school, Alfred, the big bully of the neighborhood, school and muchofthe east coast, caught up to John and asked, "Hey, do you want to try and get into our club? We're letting just about anyone join ... but we don't want any chickens like you!" John quickly retorted, You bet, I'll get in your club. I'll prove to everyone I'm the best." Alfred laughed and said, "Well, if you want to be in our club, come to the clubhouse tomorrow at 4 and we'll tell you what you have to do."
The next day, John headed for the clubhouse. On the way, he passed an old, eerie, abandoned house that was said to be haunted. The house was the oldest and biggest in the neighborhood and its meer appearance scared anyone.
The windows were all broken, the lawn was overgrown with weeds and there was an enormous tree on the right side of the house with limbs that looked like creepy fingers surrounding and protecting the house. A rickety fence encompassed the property and the gate was ajar-inviting, yet for boding. No one can remember anyone ever living there, but everyone was extremely fearful of the house and stayed as far away as they could. Even animals seemed to make a wide berth around the house. Some say, at times you can see a ghostly shadow pass a window and at night one might even see a candle flicker. Why hasn't anyone just torn the house down? One reason might be because whoever, or whatever entered the Horror House was never seen again.
All the boys snickered when John entered the clubhouse. He expressed his desire to be in the club and so, they gave him only one thing to do-the hardest initiation the club had ever given. John must enter the old Horror House, go
through every corner of that scary place, meet and destroy every ghoul and goblin who resides and come out alive.
You are John's guide through this place of macabre. A computer, somewhere in the house, keeps these monsters alive but you cannot kill the computer. You must kill every monster and then the, computer will explode, destroying the house. Watch out though, the monsters can come back to life! There is also a hidden secret message which does not pertain to the game but is just a bit of comedy added to this fun and ghoulish game.
Good luck!
- Developers
- Robert W. Mangnum II
- Publishers
- Falsoft
- Platform
- TRS-80 Color Computer
- Genre
- Adventure
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available
