Overview
Randolf is a healthy young man, strong of heart and spirit, but sadly lacking in any knowledge needed to complete
his quest. It is up to you to guide Randolf along the way. He will show no initiative, including self-preservation. You will be in total control and must make your instructions very simple and, at the same time, precise. If Randolf knows an object by one name, for example, he will not react to another common name for the same object.
He best follows instructions given in two parts. First, tell him what action you wish him to perform, and then specify to or with what. For example: The instruction"lift up the black pot" will only confuse him. However, just the word "lift" and then the word "pot" will get the desired results.
Some one word commands will also be understood. "VIEW" will give a general description of the present location should Randolf forget where he is. "LIST" will get you all the objects Randolf is carrying that he can see. Randolf will tell you which ways he can move.
To get him to move, just give him the first letter of the direction. For example, to have him move north, just give him the letter "N" and he will go north. Just remember, Randolf will only do what you tell him-no more, no less.
- Developers
- Gregory Clark
- Publishers
- Falsoft
- Platform
- TRS-80 Color Computer
- Genre
- Adventure
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available
