Overview
A11 your life you've felt it was your destiny to be rich. Thus far, however, the messengers have not informed you that that long-lost relative has left you everything. So, you decide if you're going to be wealthy before you're too old to appreciate the money, you're going to have to take matters into your own hands.
You learn of a place in the North where the remains of a mighty warrior are secretly interred in the ruins of an old castle. There is treasure galore if you can survive the perils that are inherent in such situations. Packing all your weapons and other equipment, you begin your journey. Just short of the ruins, you set up camp. Exhausted from the long trip, you settle in for .a sound sleep. You're in for a rude awakening the next day, discovering to your dismay that you have had
visitors during the previous evening. Everything you brought with you has been stolen except for a bag of gold coins which you had wisely hidden some distance from the camp. You never expected it to be easy, did you?
After walking for about five miles, you happen onto a rundown trading post with a hand-painted sign over the door, indicating that you have made it to "Kragnor's." Half expecting the store to be out of business, you enter. You are greeted by Kragnor himself, a suspicious-looking character who smiles as if he already knows you. Included in the store's inventory of approximately 100 items are several tools and weapons that look very familiar. You're in no position to challenge Kragnor at the present so you keep your suspicions to yourself, looking only for the things you need. Be careful because he maintains that some of the items are magical. What he doesn't say, however, is whether the magic is good or evil.
Directly across the valley lies the "deserted" castle for which you have been searching. When you arrive you see a small sign with convenient directions on how to return to Kragnor's store for more supplies. It also notes that Kragnor will purchase any treasures you uncover (doesn't Kragnor have a big heart?). Just inside the entrance to the castle is a room where you are given the method of disposing of any unwanted items. If you need another weapon it is unacceptable to simply drop the one you have and leave it behind because Kragnor will refuse to sell you another one.
The objective of this Adventure is to collect all 20 objects in the castle and return to Kragnor's. You can wander through the castle at will to obtain them.
Loading - First, CLOAD "KRAGNOR", and RUN. When you receive a cue insert a work tape to save the data that is created from the KRAGNOR listing. Put the work tape aside and type POKE25, 5: POKE25 , 1 : NEW. Next, CLOAD "'FLODNAR " and RUN. When prompted, position the data tape to be loaded into the computer.
Note that you will need to switch back and forth between the Kragnor and Flodnar programs to solve the Adventure. This means that, yes, you will be loading both tapes at various intervals in the game. Flodnar is the castle and Kragnor is the trading post. You will find appropriate program prompts to be very helpful.
- Developers
- Gregory Clark
- Publishers
- Falsoft
- Platform
- TRS-80 Color Computer
- Genre
- Adventure
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available
